Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Are Capable of Telling Emotional Stories.
A significant aspect of the charm found in the *Final Fantasy* crossover set for *Magic: The Gathering* comes from the fashion countless cards narrate familiar tales. Cards like Tidus, Blitzball Star, which gives a glimpse of the protagonist at the outset of *Final Fantasy 10*: a celebrated Blitzball pro whose secret weapon is a unique shot that takes a defender out of the way. The card's mechanics mirror this with subtlety. Such narrative is found in the complete Final Fantasy set, and they aren't all fun and games. Several act as poignant callbacks of tragedies fans remember vividly years after.
"Moving stories are a key element of the Final Fantasy legacy," explained a lead designer for the project. "The team established some broad guidelines, but ultimately, it was mostly on a case-by-case level."
While the Zack Fair card is not a top-tier card, it stands as one of the collection's most elegant examples of flavor by way of mechanics. It skillfully reflects one of *Final Fantasy 7*'s most crucial story moments in spectacular fashion, all while capitalizing on some of the set's key mechanics. And although it doesn't spoil anything, those who know the saga will instantly understand the significance within it.
How It Works: Story Through Gameplay
At a cost of one mana of white (the color of protagonists) in this set, Zack Fair enters with a starting power and toughness of 0/1 but comes into play with a +1/+1 marker. By paying one generic mana, you can destroy the card to grant another ally you control protection from destruction and transfer all of Zack’s counters, along with an gear, onto that other creature.
This design depicts a moment FF fans are extremely know well, a moment that has been retold multiple times — in the first *FF7*, *Crisis Core*, and even new versions in *FF7 Remake*. Yet it lands just as hard here, expressed solely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then takes up the Buster Sword as his own.
The Story Behind the Moment
A bit of backstory, and here is your *FF7* warning: Prior to the main events of the game, Zack and Cloud are left for dead after a confrontation with Sephiroth. Following extended experimentation, the friends break free. The entire time, Cloud is delirious, but Zack vows to look after his comrade. They eventually arrive at the edge outside Midgar before Zack is killed by forces. Left behind, Cloud in that moment claims Zack’s Buster Sword and takes on the persona of a first-class SOLDIER, which leads right into the start of *FF7*.
Reenacting the Legacy on the Game Board
On the tabletop, the rules essentially let you recreate this iconic sequence. The Buster Sword is a a strong piece of armament in the collection that requires three mana and gives the wielding creature +3/+2. Thus, with an investment of six mana, you can turn Zack into a formidable 4/6 while the Buster Sword equipped.
The Cloud Strife card also has intentional interaction with the Buster Sword, enabling you to look through your library for an equipment card. When used in tandem, these pieces unfold as follows: You summon Zack, and he receives the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword out of your deck. Then you summon and give it to Zack.
Due to the design Zack’s signature action is worded, you can actually use it during combat, meaning you can “intercept” an assault and activate it to negate the attack entirely. Therefore, you can perform this action at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, whenever he deals combat damage a player, lets you pull extra cards and play two spells at no cost. This is just the kind of interaction meant when talking about “emotional resonance” — not revealing the scene, but letting the card design make you remember.
Beyond the Obvious Combo
But the narrative here is incredibly rich, and it reaches beyond just this combo. The Jenova, Ancient Calamity appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This in a way implies that Zack’s starting +1/+1 token is, figuratively, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. It's a small reference, but one that cleverly connects the entire SOLDIER program to the +1/+1 counter ecosystem in the set.
The card avoids showing his death, or Cloud’s breakdown, or the stormy location where it happens. It isn't necessary. *Magic* enables you to recreate the moment for yourself. You make the sacrifice. You hand over the weapon on. And for a brief second, while enjoying a trading card game, you remember why *Final Fantasy 7* continues to be the most influential game in the series to date.